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Modeling a human head in 3D with great edge flow

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The most efficient and quick way to model a head. should work great with any polymodeler. The proper edge flow is easy to achieve this way. for help setting up the image planes, go to http://www.digitaltutors.com/d...

Channel: Howto & Style
Uploaded: November 30, 1999 at 12:00 am
Author: squirc

Length: 09:50
Rating: 4.83
Views: 106501

Tags: anatomy  character  edge  face  flow  head  human  loops  maya  model  modeling  polygons  tutorial  

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Video Comments

hightvids (November 30, 1999 at 12:00 am)
a ye thanks well this tutorial wery helped but im using blender so maya is easy more texture and whatever thx good tutorial helps all 3d graphick disign
Sevival (November 30, 1999 at 12:00 am)
i can work better with maya,but is just a lot less expanding as maya
jdroker (November 30, 1999 at 12:00 am)
wat do u people think of blender? it's not as good as maya, but it's still pretty good and best of all it's easy, also i love blender's liquid and soft objects sim. it's pretty good
GL21water (November 30, 1999 at 12:00 am)
This program is Maya from Autodesk. And its not easy. Why not get an book for Lightwave to help you in your process of learning it more. This what i am going to do to learn Maya. Right now i am studying Graphic Design but i wish to learn this Program.
pimboloo007 (November 30, 1999 at 12:00 am)
or a download link to those pictures in the vid
pacoe44 (November 30, 1999 at 12:00 am)
what software is this?? because im using lightwave and i dont know how to use it :( this program looks a bit easier
pimboloo007 (November 30, 1999 at 12:00 am)
you should make a tutorial on how to make the pictures perfect couse im kinda nub and my eye is only good for the front face but the side its too high...
wynoy (November 30, 1999 at 12:00 am)
nice.... i like your technique... great.
Edel99 (November 30, 1999 at 12:00 am)
Thanks for responding. I have been modeling for a few years then I just stopped. Now all I do are 2d illustrations. My problem always was: when I finished, textured, and rig my models, I had no more energy to animate... lol. And getting a job in this field is not very feasible for me right now. but I still love what people do!
squirc (November 30, 1999 at 12:00 am)
When a physical model or person is scanned, the result is super dense and messy. There's software that ATTEMPTS to get the edge flow right, but really it's still a job that a human needs to do. Basically by modeling good edge flow on top of the scanned model. The advantage of doing it that way is that you get the extreme accuracy of the scan with nice animateable edge flow. A talented digital artist can, of course, get the accuracy and edge flow without scanning.

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