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A VFX Demo Reel - Vancouver FIlm School (VFS)

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Created by Vancouver Film School student Sajjad Amjad through the VFS 3D Animation & Visual Effects program.

Channel: Film & Animation
Uploaded: May 21, 2008 at 7:08 pm
Author: VancouverFilmSchool

Length: 03:33
Rating: 4.89
Views: 28429

Tags: 3d  3dsmax  animation  cg  computer-animation  demo  film  graphic  maya  model  mult  reel  school  texture  vancouver  VFS  xsi  

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Video Comments

saajjj (September 23, 2008 at 1:27 am)
Grid a standard ways of doing it. In this case I could see the distortion in the raw footage. Boujou has a tool which allows to kill the distortion. Doing this lengthens the vfx pipeline. Say you're shooting NTSC, after fixing distortion the image will become a few pixels larger in width and height. All the CG stuff needs to be rendered at that 'awkward' resolution. Then again, the results when you comp the CG on the disort-free footage, and redistort the whole thing back to NTSC are awesome.
NewBoulayo (September 12, 2008 at 4:02 pm)
very interesting... how can you determinate the lens distorsion? did you shot a footage to a rectangular grid for evaluate the intensity of distortion?
Javierrv30 (September 2, 2008 at 2:28 am)
thanx for the info, your help is appreciated!
saajjj (September 1, 2008 at 12:14 pm)
Basically it's corrected to get a solid match move. Also, at the end when redistorting back to original, the CG stuff gets distorted too, which is how it should be :) All the passes other than the particle stuff was done in XSI. The particles were AE regular particles with some effects. @sebastc - the smoke is real
Javierrv30 (August 17, 2008 at 4:03 pm)
hey! what's the purpose of doing a lens correction for the background plate? and were the diffuse/spec/reflection passes done on AE7or did you rendered them out from XSI? thanks.
treinton36 (July 26, 2008 at 7:18 pm)
AMAZING !!
saajjj (July 21, 2008 at 12:50 pm)
AE7 for compositing.
saajjj (July 21, 2008 at 12:48 pm)
Everything was animated in Softimage|XSI, Majority of the tracking was done in 2d3 Boujou, The manual tracking was done in XSI. You could do the tracking in Maya Live I suppose but that works better with markers/survey points.
Javierrv30 (July 16, 2008 at 12:42 pm)
Did you use AE7 or Fusion for the composite? man you have a trillion passes there, great job.
ktayor1 (July 7, 2008 at 8:17 am)
What software did you use to put you animation in the vid, can you do it straight from maya?? You know that manual tracking bit!

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