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narutokunkun1234 (June 29, 2008 at 12:36 pm)
actually.. i'm not planning to make an animation.. i just want to pose the model, then convert it again and delete the biped..
JamesCGI (June 29, 2008 at 5:14 am)
The displacement map will not affect your rigging per say. However, you will want to make sure that your displacement map does not 'push' out the geometry too far. In other words, if your displacement map is incorrect or too exaggerated you encounter problems. You will also want to double check your model and how it looks once you have the displacement map working and the model animated.
narutokunkun1234 (June 28, 2008 at 2:14 pm)
just want to know. i have model a organic, and i rigged it and unwrap it correctly. then i put it in zbrush and create displacement. is this tutorial will work? does rigging affect the displacement?
JamesCGI (June 27, 2008 at 6:02 pm)
All the big packages (and many small ones) can generate organic looking models. Much of it comes down to your personal preference. I would recommend downloading trial demos and seeing how you like each package. Zbrush itself is especially good at making organic models.
JamesCGI (June 27, 2008 at 6:01 pm)
Zbrush can generate a normal map. Do a search for "Zbrush normal map" or "Zbrush Zmapper" and you should find many discussion threads and tutorials on normal maps and Zbrush. You can also go to the offical Zbrush forums and search by 3D application (Max, Maya, XSI, etc) to learn about how to incorporate Zbrush into your workflow.
JamesCGI (June 27, 2008 at 5:59 pm)
I was just pointing out that every software package has a slightly different way of doing things. Thus Max, XSI and Maya will all have their own interface and workflow to generate a UV map. You often need to tweak the results to get something that works well for you.
narutokunkun1234 (June 27, 2008 at 2:51 pm)
and btw can i generate a right Normal map in this tut?
narutokunkun1234 (June 27, 2008 at 11:52 am)
well i guess i need to try XSI.. i have the software but never tried it... so what's do you think the best software for modeling organic object?
narutokunkun1234 (June 27, 2008 at 7:03 am)
whats cons and pros...?
JamesCGI (June 26, 2008 at 2:20 pm)
There is no need to use roadkill. You can create a UV layout inside of XSI (and most 3d apps) without any addons. I used roadkill because I was experimenting with it at the time and found it useful in building a UV layout for my model. If your new to UV layouts I say start with the build in UV editor and once you get a feel for it try out other 3rd party UV generators as options. |