GLSL
Indianapolis, IN November 2, 2008
Uploaded: November 30, 1999 at 12:00 am
Author: dhuddles
Length: 09:04
Rating: 5.00
Views: 43
Tags: 2008 Indianapolis Inline Skating Speed
On ATI Mobile x1300 512mb
Centrino Core Duo
1GB RAM DDR2
Blender 2.47 Apricot branch SVN 16217
Uploaded: November 30, 1999 at 12:00 am
Author: DonScroto
Length: 00:41
Rating: 5.00
Views: 1306
Tags: glsl opengl realtime shader shaders shadow shadows
Been playing with this, will upload source when I've done finishing touches like lighting
Uploaded: November 30, 1999 at 12:00 am
Author: bitplane
Length: 00:22
Rating: 4.33
Views: 584
Tags: comic glsl shader
These blur effects will be used to disorient the player when taken damage.
Uploaded: November 30, 1999 at 12:00 am
Author: GiffE1118
Length: 00:50
Rating: N/A
Views: 30
Tags: blur darkplaces glsl quake quakec
Este vídeo mostra um teste de normal map com sombras em tempo real feito no capiroto usando a nova versão do blender.
Uploaded: November 30, 1999 at 12:00 am
Author: StudioFiori
Length: 00:19
Rating: 4.80
Views: 1309
Tags: Blender Chaos map Medieval Normal real tempo
Heat 1, Heat 2, Final 500m
Uploaded: November 30, 1999 at 12:00 am
Author: dhuddles
Length: 03:31
Rating: 5.00
Views: 47
Tags: Indiana Indianapolis Skating Speed
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