Code has been written in C# (.Net).
I have used the Tao Framework for calling OpenGL methods.
Radial Blur and brightness increase in front of the train...
This shader is a GLSL approximation of the previous engine plume. This was coded and rendered realtime in RenderMonkey using OpenGL. Same fire texture from...
A graphics/physics demo showing some of Blender Game engine features available in 2.48 version.
made in about 3 days,
Here is a link to Blenderartists thread,...