This video is a combination of different techniques I implemented using GLSL and RenderMonkey. Environment Mapping, Bump Mapping, Parallax Mapping and Relief Mapping are the...
This shader is a GLSL approximation of the previous engine plume. This was coded and rendered realtime in RenderMonkey using OpenGL. Same fire texture from...
A particle system rendered on a GF8 with http://lumina.sourceforge.net It uses the transform feedback feature for the physics and bindable uniforms to set...
Code has been written in C# (.Net).
I have used the Tao Framework for calling OpenGL methods.
Radial Blur and brightness increase in front of the train...