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GLSL

Development version of the Blender GLSL-Shader Google SoC pr
Demonstrates the Blender viewport GLSL shader in its current development state.
 
Uploaded: July 3, 2007 at 9:50 pm
Author: georgpiorczynski
 
Length: 07:02
Rating: 4.00
Views: 2634
 
Tags: blender  
 
Realtime 3D Graphic Techniques in GLSL
This video is a combination of different techniques I implemented using GLSL and RenderMonkey. Environment Mapping, Bump Mapping, Parallax Mapping and Relief Mapping are the...
 
Uploaded: August 1, 2007 at 7:51 pm
Author: jefesoltani
 
Length: 03:32
Rating: 4.75
Views: 3432
 
Tags: Bump  Environment  GLSL  hull  jafar  Jefe  Mapping  Parallax  Relief  soltani  
 
GLSL
GLSL vertex and fragment shader
 
Uploaded: May 8, 2008 at 1:08 am
Author: bangguh
 
Length: 00:42
Rating: N/A
Views: 140
 
Tags: fragment  glew  GLSL  glut  OpenGL  shading  vertex  
 
ITB Realtime GLSL Afterburner/Exhaust Plume Shader
This shader is a GLSL approximation of the previous engine plume. This was coded and rendered realtime in RenderMonkey using OpenGL. Same fire texture from...
 
Uploaded: March 24, 2008 at 4:00 am
Author: imjinc2k
 
Length: 02:38
Rating: N/A
Views: 576
 
Tags: 3d  afterburner  blowtorch  engine  fire  glsl  jet  plume  realtime  rendermonkey  shader  
 
GLSL Particle system
A particle system rendered on a GF8 with http://lumina.sourceforge.net It uses the transform feedback feature for the physics and bindable uniforms to set...
 
Uploaded: February 14, 2008 at 8:11 pm
Author: oc2k1
 
Length: 00:51
Rating: 4.00
Views: 2397
 
Tags: Animation  GLSL  Lumina  OpenGL  
 
Bugrace - Blender game - Nr.4 (GLSL)
this is a glsl version with normal-maps, shadows and lights.
 
Uploaded: July 23, 2008 at 8:37 pm
Author: Eisklotz1
 
Length: 01:43
Rating: 4.87
Views: 3086
 
Tags: 3d  blender  bugrace  car  eisklotz  engine  game  glsl  race  racing  track  
 
Opengl bloom effect GLSL shaders
This video show the bloom effect on wacky mini golf. top left is the water reflect texture bottom left is the bloom texture
 
Uploaded: May 16, 2008 at 11:07 am
Author: danlabgames
 
Length: 01:25
Rating: 5.00
Views: 1436
 
Tags: glsl  golf  mac  mini  opengl  osx  shader  
 
Blender GameEngine Tech Demo GLSL + Shadows
build with Blender apricot Branch. Controlling via Keyboard, Analog Gamepad or Wiimote. running at ~60 Frames on Gefore 8600M GT.
 
Uploaded: July 28, 2008 at 8:13 pm
Author: moerdn666
 
Length: 01:05
Rating: 5.00
Views: 372
 
Tags: Apricot  Blender  Engine  Game  GLSL  Realtime  
 
Roller coaster using GLSL for OpenGL
Code has been written in C# (.Net). I have used the Tao Framework for calling OpenGL methods. Radial Blur and brightness increase in front of the train...
 
Uploaded: March 29, 2008 at 7:02 pm
Author: roadwolf123
 
Length: 01:14
Rating: 4.83
Views: 951
 
Tags: .Net  blur  C#  coaster  framework  GLSL  OpenGL  pixel  radial  roller  rollercoaster  shader  tao  vertex  
 
Apricot Blender GLSL + Realtime Shadows
The new Realtime Shadows in Blender GE
 
Uploaded: June 22, 2008 at 9:58 pm
Author: moerdn666
 
Length: 00:33
Rating: 5.00
Views: 2070
 
Tags: Blender  GameEngine  
 


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